fans may be excited for Patch 7 but the community will unfortunately need to wait a little longer for the beta as Larian Studios encounters a strange issue with the game. While it may not implement any fundamentally game-changing mechanics, the upcoming update is expected to further flesh out specific parts of the game's sweeping narrative, especially in the case of those who chose to follow The Dark Urge. The news may not be what players were hoping for, but at least it demonstrates Larian's continued dedication to the game.
Posting to X (formerly Twitter), Larian Studios confirmed thatit has delayed the Patch 7 Closed Beta due to an issue that arose while fixing bugs: Passive dice rolls "" stopped working.
The team goes on to state that it's still in the process of figuring out how the error occurred and has therefore opted to push the Closed Beta back to later in the week. That may be disappointing for those who gained access to the beta build, but Larian promised that the wait would be worth it by further breaking down all the improvements included in Patch 7.
One of the least-played classes in Baldur’s Gate 3 is actually its most powerful, so long as it has the right equipment and a game-breaking feat.
As stated above, Patch 7 isn't looking to fundamentally change the game but will rather refine the experience with an assortment of tweaks and additions. The biggest parts of the update are a few extra cutscenes for «Evil Endings» that should go a long way to satisfying Dark Urge players who felt the game's original conclusion wasn't fulfilling enough. The other major inclusion is an official mod manager that will allow users to browse, install, and create mods for , a feature that's already been tested by a handful of people.
Patch 7 is also reworking local multiplayer by including a dynamic split-screen option that will allow players to venture their own ways and then return to one another with little fuss or confusion. Several new animations for camp
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