Baldur's Gate 3 players who have modded their games are seeing references to a popular NPC character that suggests they were once set for full-on companion status.
The Overexplained Interaction Options mod allows you to see which of your party members will approve or disapprove of conversation options, and was originally uploaded to Nexus Mods last year.
Over time, players have been using the mod as they progress into Baldur's Gate 3's final third — and it's within Act Three that references to a very familiar name pop up.
To see this content please enable targeting cookies. Manage cookie settings A beginner's guide to multiclassing in Baldur's Gate 3 — with every class explained.Watch on YouTubeThese references suggest Alfira, the purple-haired tiefling bard character you first meet by the Emerald Grove, was once set to be recruitable.
A popular NPC, Alfira is featured throughout Baldur's Gate 3 as the ongoing plight of its tiefling refugees continues. Alfira is notable in particular for the depth of conversation detail available to players, and for her highly-customised character design.
Her possible origins as a full companion would explain why no one else in the tiefling camp has access to such a good hair colourist. It would also give players a bard option amongst their party members (which would have made a lot more sense than two druids!)
Baldur's Gate 3 fans have been busy posting screenshots excitedly showing Alfira's name highlighted alongside other companions' by the Overexplained Interaction Options mod, presumably due to lingering references to Alfira as a companion that still remain in the game's code.
For example, Alfira will approve if you crack a joke with Dribbles the Clown:
Alfira planned as a companion?Alfira will also approve if you show compassion with Mayrina, as several players have noticed:
Alfira has approval in the game is Read more on eurogamer.net