The humble point-and-click adventure game has gone through many iterations, with ups and downs year to year, but the genre has given up its relevance entirely. I know this because at least once a year I see one that's just drop-dead interesting for some reason or other. Rauniot, out now from Finnish indie developer Act Normal Games, is drop-dead interesting because it's drop-dead gorgeous.
With a world of rich, sepia-toned pre-rendered backgrounds, Rauniot promises point and click adventure puzzling in a pretty unexplored videogame setting: Northern Finland. With people unable to trust each other, small bands now scrabble for survival—that's where protagonist Aino comes in, working to establish a group of survivors supporting each other. Interestingly, while the setting is bleak, not everything in the game has to be: achievement descriptions hint that there's a way to survive without firing any bullets.
Despite being set in the post-apocalypse, Rauniot's world is one that diverges from our own world in 1974 when «a massive natural disaster pushed the civilization over the edge.» The world that results is a retrofuture of a kind, where the computers are all CRT monitors and floppy disks while the cars are deliciously blocky, and some puzzles appear to involve tuning radio channels.
Developer Act Normal points at a variety of puzzles in Rauniot that don't have to be tackled in a linear order or with a single solution, which should give variety to each person's experience. A looping gif on the Steam store page shows the main character adroitly unlocking a padlock in one frame, then shooting it off with a pistol in an alternate one.
There's something to be said here about the beauty of pre-rendered graphics. The technique is decades old and the results are proven and hard to argue with: Whether we're talking about the backgrounds of the old Infinity Engine in Baldur's Gate 1 & 2 or the charming streets of Ravachol in Disco Elysium.
Early user reviews of Rauniot are
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