Just like any other MMORPG,Final Fantasy 14 has raids. These eight-player boss fights are broken up by difficulty, withnormal raids being the versions you can clear for loot and story and savage raids being the ones that drop best-in-slot gear and mounts.
Below, we explain how normal raids work, where to unlock every normal (and savage) raid in FFXIV, and where to exchange loot for each raid series.
Normal raids are eight-player boss fights that typically slot into a rich storyline in each expansion. There are typically 12 fights to each raid series released over the span of a single expansion; each of an expansion’s three patches drops four fights.
Normal raids typically reward unique gear that are close to best-in-slot at the time of launch, and the savage difficulty versions of these fights (usually referred to as savage raids) do drop the best-in-slot gear for the time. Savage raids are typically seen as the end-game content — with ultimate raids being even harder content that only the top percentage of players complete, but those are almost an entirely separate thing.
Once the gear becomes outdated a few patches later, it’s effectively only good to be used as glamour.
Rather than getting armor pieces straight-up, you’ll get specific drops that can be traded in for gear. The normal drops trade at the following rate:
The most recent set of raids may have raid drop restrictions on them, meaning you can only claim one drop from each fight in that set per week. Completing the last fight in each tier for the savage raids also rewards a special mount.
Unlocking at least two raids from any series (except “The Coils of Bahamut”) will unlock normal raid roulette, which will give you EXP and other goodies in exchange for queueing into a random normal raid.
As usual with post-game content, you’ll need to beat a bulk of or all of the base game or expansion’s story to unlock it. For example, to do the Omega raids in Stormblood, you’ll need to complete the main scenario
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