Nate is an unemployed (and from the looks of it, unemployable) sad sack. He sprawls on the couch in his parent's basement in a grubby onesie, smoking weed and eating junk food, until his TV asks him «Are you still watching One Piece?»
But then Nate discovers an amazing power: walking. Transported to a mysterious, misty world, Nate must put one foot in front of the other—which is going to be harder than you might expect because Baby Steps is a «literal walking simulator» co-developed by Bennett Foddy, the person behind extremely difficult movement games QWOP and Getting Over It.
«Explore a world shrouded in mist, one step at a time,» reads a press release. «Hike the serene mountains by placing each footstep yourself, in original physics-based gameplay from the minds behind Ape Out and Getting Over It. Take in the sights, fall in love with the local fauna, and try to find meaning in a wasted life.»
The trailer is hilarious—even years after QWOP I can't help laughing at any game with awkward walking, stumbling, and falling. The misty world gives me a bit of a Skyrim vibe with those rocky mountain passes, misty fields, muddy roads, and darkened caverns Nate haltingly and uncertainty steps, staggers, and trips his way though. I can't wait to play it, and I'm especially curious about the control system we'll be using to place each of Nate's awkward footsteps.
Baby Steps isn't just about walking: As you see in the trailer there are encounters with other characters, such as when Nate kicks over a rock pile and angers one of the locals. And there's more, according to the Baby Steps feature list:
Hats you can't collect, a special system to dirty up your onesie, and no ticking clock to make you race? Yes, I am very interested in
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