It’s wonderfully ironic that the biggest breath of fresh air the soulslike genre has received in years comes from an adventure that takes place entirely underwater. Where most dodge-rolling action games are drab, bloody, and edgelordian, Another Crab’s Treasure is bursting with bright colors, cartoonish sea creatures, and silly humor. That extreme departure from serious and spooky vibes makes it standout in an increasingly crowded space, even when it follows the formula extremely closely in every other regard. It suffers from overly simplistic combat, a general lack of challenge, and some bugs and camera wonkiness now and again – but with memorable characters, an extremely enjoyable story, and lots of original ideas, Another Crab’s Treasure had me grinning all throughout my 20-hour tour of the ocean floor.
As a cuddly crustacean with a license to krill, Another Crab’s Treasure has you using a discarded dinner fork to turn all manner of sea life into sashimi. Aside from its unique oceanic setting and comedic approach, you’ll probably recognize a lot of what’s here: you’ve got “bonfires'' to rest at called Moon Snail Shells, harsh consequences for dying, chunky bosses who can kill you in short order, and, of course, those sweet, sweet perfect parrying mechanics for people who want to be a sweaty little hermit crab. But there’s also a ton of attention paid to less conventional areas, including some light platforming and puzzle solving – like one section where you’re jumping around a skyscraper of sea litter and socketing fuses to power heavy machinery needed to open the way – and those wrinkles go a long way toward differentiating it.
The cheery vibe is present throughout its charming story, which has far more meat on its bones than you might expect. You play as a meek and conflict-averse hermit crab named Kril, and after your shell is unjustly taken from you, you embark on an action-packed quest to get it back. Along the way you befriend a gang of loveable arthropods,
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