The whole concept of MDK as a cyberpunk shooter game lends itself perfectly to a VR reboot. And even if we never got the MDK 3 fans eagerly waited for, a reboot now would be the best way to introduce this quirky shooter to FPS fans who are looking for a game that was truly ahead of its time.
No matter how much gaming changes, one thing remains the same: we all love shooters. Whether it’s competitive arena shooters like Unreal Tournament or Fortnite‘s more frantic third-person action, shooting stuff in video games will always be a gamer’s favourite pastime. That said, there’s one thing that also describes the modern landscape of shooters: stagnation.
Both first and third-person shooters are in dire need of something new – something that spices things up between shooting, dodging, and the usual FPS shenanigans. That’s the reason why games like The Finalscause such a stir among gamers (even if they never gather a sizable player count.)
Now, let’s go a few years back – a bit over two decades, to be precise. Before Half-Life came and changed the first-person shooter genre for good, developers had to be creative to devise games that fully utilized the then-novel 3D perspective. And that’s where MDK comes in.
Shiny Entertainment envisioned MDK as a new brand of shooter – one that seamlessly mixed fast-paced action with precise sniping. To achieve this, they created a dynamic zooming mode that allowed the 3D engine to zoom in to insane lengths realistically. It was unlike anything gamers had ever seen – and so was the rest of the game.
MDK looked like H.R. Giger’s fever dreams. The world and character designs were top-notch, especially for an early 3D game. To make the most out of their creative designs, MDK uses a mixed first and third-person perspective, allowing players to look at the weird exosuit the main character uses, and also making it easier to play the platforming sections.
While games like Doom had already become the gold standard for shooters, MDK brought something
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