Epic today held its annual State of Unreal event at the Game Developers Conference in San Francisco, with new announcements for gamers and developers alike.
On the player side of things, the big attraction of the event was no doubt the first look at the new Marvel game from Skydance New Media and Amy Hennig, 1943: Rise of Hydra. Set in World War II, the narrative-driven action-adventure game stars Captain America and Black Panther.
Hennig was on hand to not only introduce the game, but also show off some new Unreal Engine effects featured in the game, like a Nanite adaptive tessellation feature that allows developers to later tile textures and use shader logic to create complex environment effects like foot prints or tire tracks in real-time with a minimum of geometry.
She also called attention to new heterogenous particle effects, showing off a fire in a barrel and noting how the flames were illuminating the resulting plumes of smoke, which were itself casting shadows on the environment and themselves.
Those aren't the only additions to the Unreal Engine, as Epic VP of Engineering Simon Tourangeau laid out number of new rendering technologies incorporated into about-to-ship Unreal Engine 5.4, including motion matching technology to smooth transitions between character animations. The feature has been in use in Fortnite since December, and Epic is marking its addition to Unreal Engine by releasing an assortment of 500+ motion-captured animations compatible with the MetaHuman rig, free for all Unreal Engine developers.
Attendees also received short looks at three games with an emphasis on various Unreal Engine features they were using: Funcom's MMO Dune Awakening, Zynga's four-on-four shooter Star Wars Hunters, and Chrono Studio's MMO Chrono Odyssey.
Epic Games Store GM Steve Allison gave a brief update on the plans for a mobile launch of the Epic Games Store, saying that the company is targeting iOS and Android launches by the end of the year.
In addition to Epic's own
Read more on gamesindustry.biz