Counter-Strike 2 is launching this summer of 2023. While the game is still in development, a select few can access the Limited Testing phase. In this phase, players can try out various game modes, including Deathmatch and Unranked Competitive, on the map Dust 2. Players can also experiment with new gameplay mechanics while developers gather feedback and data to polish the game before it releases.
The game has received a lot of upgrades over Counter-Strike: Global Offensive. Besides visual enhancements, CS 2 will have improved gameplay physics, volumetric smoke, and more. All these changes will impact how utilities such as flashes, smoke, grenades, and more are used in the game.
This article will closely examine all the utility changes in Counter-Strike 2 over CS: GO.
TheWarOwl, often regarded as the Counter-Strike guru, recently shared a video demonstrating all the major changes in Counter-Strike 2's utility. He considers the Smoke Grenades, Flash Grenades, HE Grenades, Decoy Grenades, and finally, the Molotov. He discusses all the changes players will see in the upcoming gaming. Here's everything TheWarOwl found with his tests:
The Molotov didn't receive any major changes. Apart from visual upgrades to its fire effects, they have remained relatively the same and take the same amount of time to kill an enemy.
Decoy Grenades now lasts 3.5 less compared to that of CS: GO.
Smoke Grenades are now volumetric. Meaning they fill up the space they're in, naturally. One of the significant buffs to smokes in CS 2 has been the time it takes to fade away. Based on TheWarOwl's tests, smokes in CS 2 lasts 3.5 seconds longer. They are also taller and more expansive.
However, they go off slower than CS: GO smokes and can be cleared momentarily
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