The playable characters in vary in terms of effectiveness. They're not unlike their counterparts in that way, but there are some significant differences. In the original and its rerelease, a character's viability was determined by their base stats, strengths, weaknesses, and Persona skills. While all of that does factor into 's character rankings, there are a few new mechanics to consider.
includes a variety of new skills to suit the shift in genre from RPG to turn-based strategy. Each character also comes with a unique, whole-party buff that's applied whenever they're placed on the battlefield. Persona spells are less about dealing elemental damage (although they still do plenty of that), and more about applying status effects or repositioning enemies. And, to top it all off, there's a brand-new playable character, with her own distinct traits. Here are all eight playable characters in, ranked by how handy they are in a fight.
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Erina (Elle in the Japanese version) is ’s newest arrival, and mainly exists to introduce new players to the basic mechanics of the game. She has half-decent base stats, especially in attack damage, but poor movement and an incredibly low range. As a result, she's only useful when other characters create an opening for her. But her greatest weakness is that Erina can't summon a Persona. She may not be totally useless, but without the myriad benefits of Persona skills, she lags far behind all the other playable characters.
Haru is a recurring character from the original, best known for her high-damage rocket launcher and psychic-type Persona Milady. Both of those recur in, and with its more
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