As the first major expansion for Monster Hunter Rise, Sunbreak added a mountain of new challenges to the game. There are new monsters, maps, and a whole new difficulty level for hunters to contend with. To take on these new obstacles, though, each weapon got a pair of new Switch Skills, one standard move and one Silkbind Attack. For added flexibility, you also have the ability to change between Switch Skill loadouts at will by using the new Switch Skill Swap.
Related: All monsters and variants featured in Monster Hunter Rise: Sunbreak
All new standard Switch Skills and what they do Great Sword: Surge Slash ComboThis combines a series of three powerful downward slashes, allowing for a follow up with a Strong Charged Slash.Long Sword: Sacred Sheathe ComboThis can be used to sheathe the weapon slowly and charge up an attack that spends the Spirit Gauge. It makes the user impervious to damage while charging, but taking damage spends one level of Spirit Gauge.Sword and Shield: Twin Blade ComboThis changes the opening of the X combo to a circular attack followed by a thrust, both with the sword.Dual Blades: Slide Slash ComboThis is a combined evade and attack that allows for quick repositioning.Hammer: Spinning Bludgeon: ChargeThis allows the user to perform multiple fully charged attacks in succession.Hunting Horn: Swing ComboThis can be used after a Left Swing or Right Swing to attack and reposition simultaneously.Lance: Shield TackleThis is a forward hop with the shield raised that grants hyper armor and allows for follow up attacks.Gunlance: Erupting CannonThis fires a round at the target, and follow up slashes deal extra damage.Switch Axe: 2-Staged Morph Slash ComboThis is a short combo that follows the Wild Swing combo, Read more on gamepur.com