Construction and management sims are famously testy, with plenty to do and just as much that can go wrong while doing it. Being responsible for a colony is hard, and RimWorld makes that abundantly clear. Though sometimes it's a single large disaster that pushes things over the edge, it's more often a series of small problems that overwhelm the colonists and then the colony.
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Helping one's pawns survive the procedurally generated planets of RimWorld is no easy task, and at times they seem bent on their own misery and destruction. It is difficult, but with careful planning, plenty of effort, and the occasional horrific solution to even more horrific problems, the player can coax their pawns back from the breaking point. Here's everything the player needs to know to keep moods high.
There are two main ways to keep moods high in RimWorld: add good things to pawns' lives or take bad things away. Each of those options can be pursued in several ways based on the needs of the colony and available resources. One basic way that a player can keep moods high is by paying attention to each colonist's Needs tab, watching for negative thoughts that can be taken care of. Adding good things to their lives is important, but preventing bad things from festering is even better and will prevent colonists from taking up arms against one another later.
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With enough negative things in their life, it's possible for a pawn to enter the Extreme Break risk zone even if other things are going well, which is part of what makes the game such an amazing simulation. The player can buy themselves time to deal with the crisis by
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