Contrary to the initial expectations of fans, Final Fantasy 16, the latest installment in the Final Fantasy JRPG franchise, takes place in a brand-new fantasy setting and isn't a direct sequel to any other previous Final Fantasy titles. The trailers and press releases for Final Fantasy 16, however, display core themes, narrative tropes, and symbolism that make the game a spiritual successor to more recently released titles like Final Fantasy 15 and Final Fantasy Type-Zero – games featuring nations built around crystals of immense magical power and magical champions who summons ancient spirits to fight in wars for and against imperial powers.
It's said back in 1987, developers at Square gave the first Final Fantasy RPG, revisited in Strangers Of Paradise, its iconic name because their studio was on the brink of bankruptcy at the time. Regardless of the truth behind this legend, the original Final Fantasy was a huge success on the Famicom and Nintendo Entertainment System. Subsequent sequels pioneered and refined gameplay conventions that became iconic parts of the Final Fantasy franchise as a whole: a library of magical spells with names such as Fira and Cura, open worlds navigated via airships or chicken-like steeds called Chocobos, and pantheons of divine spirits player characters can summon to assist in battle.
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Currently, developers at Square Enix tend to alternate between publishing Final Fantasy games set in science fantasy worlds where magic coexists with modern technology and Final Fantasy games with classic medieval fantasy settings. Final Fantasy 15 took place in a wold with skyscrapers, sports cars, and robotic soldiers, while trailer footage for
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