Right from the get-go, there was a wide variety of reactions to Stranger of Paradise: Final Fantasy Origin. The copious “chaos!” exclamations in the reveal were definitely a driving factor in that divide, but as I dug into the game at launch, I found a lot to like, including some of the bolder and somewhat out-there choices with the narrative.
We sat down recently with director Daisuke Inoue and producer Jin Fujiwara to really take in the game’s impact thus far, and where it might be going now that the DLC campaign is underway.
[There are story spoilers for the Stranger of Paradise core game present throughout the interview.]
Destructoid: What is the number one piece of feedback you’ve gotten from fans as something to address in the main game, possibly in a future patch or DLC?
Inoue: We are so grateful to have received tons of feedback from the community. We do want to address the feedback as much as we can as possible. In particular, the top three requests we’ve received from fans were for “Final Fantasy elements,” “contents worthy of a challenge,” and “character customization aspects.” Regarding the Final Fantasy elements and challenge-worthy contents, we’ve noticed this feedback via social media from when we were developing the main story. As a result, we decided on introducing the Warrior of Light, Bahamut, and Gilgamesh to incorporate them into the additional mission as quickly as possible. When reviewing the players’ comments based on the release of the first expansion, I get the impression that everyone seems to have a positive response towards additional content like these, which makes me glad that I worked on this.
Regarding character customization elements, we’ve seen comments to this day that the character
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