In 1987, a small-scale Japanese developer called Squaresoft launched a little gem called Final Fantasy. In an instant, the company's future was secured. In the decades to come, its catalog of quality titles would number in the hundreds. And thus, a legend was born.
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It's a wonderful tale, even if it's more complicated than we tend to pretend. And really, the same can be said about that first Final Fantasy game, as well. The original version's magic system involved a casts-per-day approach pulled from the already mega-popular Dungeons & Dragons franchise. Later ports nixed it, as it was deemed archaic and didn't represent the sorts of magic-related mechanics seen in sequels. But when 2021's Pixel Remaster arrived, the old-school approach returned — with some bells and whistles to mitigate some frustration.
Whether you're a hardened JRPG veteran or a fresh-faced Warrior of Light, you may find Final Fantasy Pixel Remaster's spin on spell-slinging unusual. We'll make sure it all clicks, so you can focus on blasting the Four Fiends back to the netherworld.
Let's start with some numbers. There are 64 magic spells in Final Fantasy Pixel Remaster. 32 belong to the school of Black Magic. The remaining 32 make up the school of White Magic. Both schools are split into eight tiers of increasing potency called "levels," meaning there are four spells per level. Broadly speaking, you will acquire new levels of magic at a linear rate throughout the course of your adventure.
Magic spells can only be acquired in stores. There are Black Magic stores and White Magic stores, and for the most part, you'll find both in every town you visit.
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