Dead by Daylight has gone through some rather significant changes in recent months. Behaviour Interactive recently overhauled the asymmetric multiplayer game's progression system, which allows Dead by Daylight players to earn Perks more easily. As with any major progression system changes in live-service games, there are often unintended consequences that need to be addressed later. That's why Behaviour is now confirming its plans to dramatically reduce the cost of Dead by Daylight's Bloodweb nodes.
In the upcoming 6.2.0 update for Dead by Daylight, Behaviour plans to cut the cost of Bloodweb nodes by around 33%. It's a dramatic shift to a major progression system in Dead by Daylight. However, it's not intended to make unlocking Bloodweb nodes easier. Rather, it's a fix intended to return Bloodweb node progression between matches to where it was prior to the recent Perk and Prestige changes.
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The problem is that with the Perk reworks, Behaviour removed Bloodpoint bonuses from two key popular Dead by Daylight Perks. Barbecue and Chili, as well as We're Gonna Live Forever, were both commonly used by players to up their Bloodpoint income. Without those bonuses, Behaviour admits that players were unable to unlock as many Bloodweb nodes. As such, all Bloodweb nodes will cost around 33% fewer Bloodpoints in an upcoming update. Behaviour wants to ensure Dead by Daylight players have just as much access to the Items, Add-ons, and Offerings that are rewarded from Bloodwebs as before.
Behaviour goes on to explain that it believes this is the most efficient way of correcting the issue stemming from the Perks changes. It did initially evaluate rewarding more Bloodpoints, but
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