When I did my undergrad degree in the nowadays-blissful-seeming early noughties, I swore off videogames entirely. I sternly and sorrowfully turned my back on such hit releases as Shadow of the Colossus, Far Cry and yes, even, that PC gaming essential Half-Life 2, so as to spend 11-hour days boning up on Aeschylus and Samuel Johnson. Then, two weeks before my final exams, I somehow went out and bought Ensemble's Age Of Mythology.
I'm not sure why - blame the devil on my shoulder, I guess. It wasn't even a new release at that point. I managed to get good marks in the exams despite several nights of binge-playing, but what direction, in general, would my life have taken if I hadn't bought Age Of Mythology at such a fateful hour? Better or worse? Could I have been some kind of billionaire don with a Pulitzer by now, if it weren't for Age Of Mythology? These things keep me awake at night. Anyway, here's a little more info about the forthcoming reboot Age of Mythology: Retold, which broadly aims to turn this wrinkled titan of the strategy genre into a proper modern esport.
PCGamer have a crisp chat with Microsoft producer Earnest Yuen, who traces his career back to working as a QA on the very first Age of Empires. According to Yuen, Retold "is way beyond what we normally do for definitive editions", and is designed to play like how you remember Mythology playing, rather than how it actually plays today. "We want to build the game in your head," he said, which is a pretty common marketing line among both "remaster" and "remake" developers. I'm beginning to think we need to instigate some kind of sliding scale between "remaster" and "remake", showing the exact gradations that separate a loopy reimagining like, say, Final Fantasy 7: Rebirth from a very expensive restoration project like the Halo: Master Chief Collection.
Retold builds upon graphics and engine changes made for the Age Of Empires 3 Definitive Edition, introducing flourishes such as ray tracing and unspecified
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