's Honour Mode introduced a swath of changes to make its unique premise more challenging. One of these was giving some bosses in the game Legendary Actions, similar to bosses in. Of course, this has made several already difficult boss encounters much tougher now, as each has a special move that makes thinking tactically even more important.
[Warning: The following article contains spoilers for Baldur's Gate 3.]
's Honour Mode forces players to only have one save file, so each decision made carries more weight. Because of this, it is even more crucial to do some homework before taking on certain areas, as the wrong choice can lead to unexpected but instant death in . However, for those confident in their skills and their party, here are some of the toughest Legendary Actions to keep an eye out for.
Spectral Aspect
Lasts one turn
Attacking character is bone chilled. Balthazar is resistant to acid, fire, lightning, and thunder damage. Immune to cold and necrotic damage. In this form, Balthazar cannot be frightened, paralyzed, petrified, restrained, or made prone. Balthazar can also fly in this form.
The fight with Balthazar in Act 2 of is already a tough one, with a precarious setting in the Shadowfell and plenty of minions to back him up. However, Balthazar's Legendary Action, Spectral Aspect, makes this even harder, adding to the undead necromancer's already formidable arsenal. Once per round after being hit with an attack, Balthazar takes on a ghostly form, making him resistant and immune to many forms of damage, as well as casting on the character who hit him for two turns.
Wail of Loss
Once per round
Malus causes every assistant to cast. Assistants can then use a free action to attack, dealing 4d6 psychic damage with a chance to confuse targets.
The head surgeon of the House of Healing, Malus Thorm is a fight many choose to avoid with clever dialogue and skill checks. However, for those unfortunate enough to battle him in Honour Mode, his Legendary Action, Wail
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