draws in new Warriors of Light by being a critically acclaimed MMORPG with a free trial through that allows characters to reach up to Level 70 without a limit on playtime. Like any MMO, it can be intimidating to get started, especially when the game has been around for over a decade now and has several expansions of content available. It also doesn't help that there are so many features in that are easy to miss, especially for a Warrior of Light who isn't exploring all the side quests.
Starting an MMORPG well into its life can be tough, whether it's,, or any other option that's been around for a while and is holding onto a dedicated player base. There are a lot of reasons to pick up given its gameplay alone, and its community is still bustling, with new content and expansions being released regularly. However, these are the things that doesn't prepare a new Warrior of Light for, although it would've been helpful to do so.
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The content in can seem rather straightforward and simple in most cases. But since this is the material at the beginning of the Warrior of Light's journey, it's expected that the game eases into the content in order to teach the way that mechanics work. While the difficulty and complexity of mechanics in duties, trials, dungeons, and raids increase over time, there are points where that increase ends up feeling like an unexpected spike.
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The difficulty increases and starts to become more noticeable around content, but it isn't quite a spike. It feels more like the development team had a technology upgrade, and they were then able to use that to design mechanics with additional complexity. This isn't quite the case with, and while the mechanics for fights in this expansion
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