has added Honor Mode for any Tav who wants to test their mettle against the threat of permanent death in the event of a total party kill and bosses with Legendary Actions. The risks of Honor Mode can also make parties reconsider courses of action that they maybe wouldn't give a second thought otherwise. However, that also means that there's the possibility that parties will make decisions that they end up regretting, especially if they result in a total party kill, or drain the group of a lot of resources that could've been saved for other encounters.
With Honor Mode, even encounters that seemed easy on Balanced difficulty can be deadly because the safety net of returning to the last save file in the event of a full party wipe isn't there. Some other changes that add to the difficulty are the inclusion of Legendary Actions for bosses, a more difficult action economy that makes it harder for the party to get in multiple attacks at one time, and items cost more to purchase, while the party earns less gold in-game. It's no surprise that Honor Mode can be filled with regret, given that the consequences of some decisions can mean starting from the beginning again.
The Harpy fight can be easy to miss on a first playthrough. But on an Honour Mode run, it might be better to delay fighting the Harpies until the party has both and available as spells. This is especially true if the party wants to keep Mirkon alive, since the Harpies' ability to lure members towards them and basically force the affected companions to skip their turn makes them a difficult fight, and one that's easy to lose at a low level.
On the Ravaged Beach, Tav comes across Shadowheart first, and then they run into groups of Intellect Devourers that attack
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