has plenty of difficult bosses that the party will end up facing and possibly dying against, especially in Honour Mode. However, bosses aren't the only threats that can end a run when it just takes a single party wipe to get a game over screen. Even normal enemies can be enough to kill Tav and their party, depending on how the battle is approached and how well the attack rolls go.
One big difference that's added in Honour Mode is the threat of permadeath. If the party is wiped out, then the game ends, and the only option is to try again from the beginning or continue in the Normal game mode. Depending on the enemy type and the point when the party encounters them, the adjusted Action Economy in Honour Mode can be enough to turn normal creatures into deadly threats.
When entering the Blighted Village, Tav can be spotted by Goblins on the rooftops. Depending on the dialogue options, this can lead to a battle where the enemies have the advantage of high ground. Theinitial positioning can make it difficult for the party to attack while also making it easier for the Goblins to deal damage. As a result, the party might die to the Goblins here.
The Gnolls can hit hard on their own, but the biggest issue is that they're grouped up in ways that make it tough to fight one or two at a time. It doesn't help that there are hyenas nearby that are on the verge of becoming Gnolls, meaning that they can join in on already busy battles. If the party isn't prepared to deal with a bunch of enemies at once, it's easy to end up dying.
The Gremishka are a punishing group of invisible enemies that are found in the Mountain Pass inside Rosymorn Monastery. Not only are they invisible, they have a magic allergy that makes them tough to fight, especially when Tav has any magic users in their party. Using magic causes the Gremishka to have a reaction, and those reactions can include effects like growing in size and strength or exploding. And the threat of those reactions limits what abilities
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