Druids play a surprisingly large role in , from the druids of the Emerald Grove to the two recruitable druid companions who can join the party. Offering a mixture of spellcasting and shapeshifting druids is one of my favorite classes in and. And some feats will make playing this unusual class even more fun for everyone.
As with most classes in the game, druids can select three feats at levels four, eight, and 12 to help customize their class builds for . The tricky part of choosing the best feats for druids is finding which ones will work alongside the class's iconic feature, Wild Shape. But with feats that help with spellcasting to those that focus on melee, this list will provide helpful options to suit every play style.
It's hard to go wrong with Alert, which suits many classes needing to jump on enemies. Alert gives the druid a fantastic plus-five boost to their initiative roll at the start of combat, pushing them up the initiative order. This is particularly useful for druids relying on Wild Shape to give them a chance to transform and get into a position to best help the party.
Alert
Plus five bonuses to initiative rolls, and you cannot be surprised.
The second aspect of Alert is that it prevents the druid from being surprised and, therefore, missing a turn. This is brilliant for Wild Shape-focused druids as their animal forms provide extra health pools. But Alert is also great for spellcasting focused builds as it allows them to use crowd control spells such as Entangle or Hold Person to tip the scales back in the party's favor.
Rather than having a block of weapon types, like simple or martial, they are proficient in druids have a specific list of eight weapon types they can use at level one. This list includes finesse weapons such as daggers and scimitars, as seen with Jaheira, who dual-wields scimitars. Defensive Duellist is the perfect feat for any druid also using finesse weapons in or just looking to get the most out of the High Harper when she joins
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