The revised rules for have created a quasi-new edition of the game, not quite 5th edition, yet decidedly not a complete restructuring of the game. Still, with new rules come new adventures, and often, for Wizards of the Coast,a look back at previous modules from earlier versions of the TTRPG. Some of the best 5e adventures are lifted directly from 3.5 and first edition, and there's no reason why this trend of restructuring old modules will stop now.
Many existing adventure modules have official remakes for 5e, but there are some which have been left out. Fan favorites from across the years deserve to be experienced by new players, and including them in future books using the revised rule set would be a great way to do that. These ten modules in particular should get a second look in the 2024 edition of .
Among the unadapted modules from previous editions, is one of the most desired by fans. Originally released in 1978 for, it was part of a larger series following a conflict with Drow and Giants. It featured a huge subterranean paradise for the dark elves, all centered around a complex temple/vault complex that the party needed to reach.
A lot of earlier D&D modules contain troubling content and lore, including racist depictions of characters and prejudiced adaptations of cultures. Reworked versions could provide a fairer, more three-dimensional view of those characters using more recently-established lore.
The module is famous for its creative setting and the puzzles contained within it, but the lore around the Drow society itself could use some updates. So much work has gone into giving detail and humanity to the various cultures within 's worlds, and while the original module is beloved, it lacks complex characterization for the people of this underground society. There are a lot of opportunities for a newly released adventure to take this setting and reinvent it, and WotC should take the chance to do so.
is another fan-favorite module, this time from 3rd edition.
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