When fighting in movement plays a very important part. How much the party can move around the battlefield and how they choose to do that can make all the difference in difficult fights. While a character’s movement speed is often determined by their class and race, there are other ways the party can boost this to gain the advantage in battle.
[Warning: This article has spoilers for Baldur's Gate 3.]
When starting out in the party will only have basic tools at their disposal, however as the game progresses more skills and spells will become available. These can help the party stay one step ahead of enemies or take advantage of the environment in difficult boss fights. From simple features that all characters can use to advanced spells and abilities, these tips and tricks will help any party in tough moments.
Starting out, there is a very simple movement option available to all playable characters: Dash. Dash allows characters to double their movement speed at the cost of an action, so a character that can normally move nine meters/30-feet will be able to move 18 meters/60-feet. Rogues are able to use Dash as a bonus action, while fighters have the option to use their Action Surge to take the Dash action. Being able to move a bit extra can help maneuver companions into better positions to take advantage of abilities such as Sneak Attack.
Click Heels is an ability granted by the Boots of Speed, which can be found late in Act 1. These rare boots will be given to the party by Thulla if she is cured of the poison affecting her. Using Click Heels is a bonus action and doubles the movement speed of the character wearing them. The condition Click Heels lasts for only one turn, but while it is active, all attacks of opportunity made against the wearer are at disadvantage. The Boots of Speed are very useful for early frontline fighters who need to move around a fight without worrying about opportunity attacks.
Another movement ability that might seem obvious is Jump, which is
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