Turn 10 Studios has revealed more about how they are overhauling car progression in Forza Motorsport – one of several areas that players have criticised since the game was released last year. The changes are expected to roll out with Update 6 in March 2024.
Basically, what Turn 10 are going to do is remove many of the artificial limitations for modding a car from stock into a track day beast.
The first change is that they will remove level locks from car parts, so that all car parts can be immediately accessed at Car Level 1. If you want, this means you can make a beeline for engine swaps, race tyres, body kits and more, when in the game up until now you would have had to drive the car around and race for a couple hours to get the bulk of the mods unlocked.
The second part of the car progression change is that, while you will still earn Car Points through levelling up the car, which puts a restriction on how many mods you can apply, you will also be able to use in-game Credits to buy Car Points. So, similar to GT7, you’ll be able to buy or acquire a car and then immediately spend Credits to get all the good stuff.
Turn 10 is currently testing this at a ratio of 4,500 Credits to 500 Car Points, giving the following examples of what that would mean to buy all upgrades for a selection of cars:
However, this will not actually affect the Car Level of a vehicle, so brand discounts will stay the same as they currently are. You’ll still need to hit Car Level 50 with a car – which takes 2-3 hours – to get a 5% discount at the Showroom, and that discount still stacks for up to 5 cars.
These two changes pretty much address my criticisms of the ‘CarPG’ system in the game. Personally I quite liked they way it encouraged familiarity with a car through a Builders Cup championship and the 2-3 hour progression for a car felt about right to me, but it is a system that could wear on you down the line. It’s great that we’ll soon be able to just spend earned Credits and slap on the parts you
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