Diablo 4's necromancer class fails the only test any game with a necromancer class needs to pass—which is whether or not you can command a deadly army of skeletons. Minions in Diablo 4 are weaker than the free spider pet everyone gets as part of season 3. They're so bad that you can pick up every minion-based skill and do more damage by not even summoning them.
That could change in Diablo 4's mid-season patch next Tuesday. The necromancer skeletons are all having their damage and health increased, and complementary skills, like Corpse Explosion, are getting buffed too. Blizzard said on a stream yesterday that these changes will be the first step toward bigger reworks to minions coming in season 4.
Season 3 underlined the problems with necromancers compared to the other four classes and the new patch notes seem to be aimed at addressing them head-on. Apart from lacking good minions, necromancers had zero ways to increase their movement speed—which has become mandatory for clearing dungeons with any kind of efficiency—outside of gear.
That won't be as much of a problem next week when their passive skill, Death's Approach (formerly Death's Reach) will be boosted to give you up to 12% extra movement speed before any gear adds more on top of that.
There are so many buffs in the patch notes that it'll probably take a few days for players to figure them out. But the most notable takeaways for me are:
I haven't done the math—although I'm sure someone will—but several necromancer builds should have better damage and smoother rotations with the better selection of good skills to choose from. Even if barbarians and rogues continue to rule the game in terms of speed, necromancers won't be far behind.
The Gauntlet will be the true test. It drops on the same day as the patch and will give endgame players a fixed weekly dungeon with a scoring system and leaderboards. Blizzard has designed it to be accessible for more casual players though, and will reward you with Legendary item
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