Playing is going to get much easier with a new update added by Arrowhead Game Studios. The third-person shooter has been a success since its release earlier in February, mostly due to its cooperative, challenging, and occasionally chaotic multiplayer. Given the game’s popularity, however, there have been some issues and errors with , especially when it comes to logging in and waiting in line. The major problems concerning those, however, are starting to be addressed, which should make players’ access to the title a whole lot easier.
According to a new post by Johan Pilestedt, the game director and CEO of Arrowhead Game Studios, on X, the cap on the maximum concurrent player count of the game has been increased to 700,000. As stated by the developer, this should make the waiting time “”
Pilestedt’s post on X also mentions that the team at Arrowhead is still working on improvements for the weekend, likely to make the game smoother for players to access during the period. This does not eliminate the queues for but should improve how long players have to wait.
The increase in the maximum concurrent player count from 450,000 to 700,000, as reported by , should not eliminate all troubles that players encounter when trying to log in. Before the post made by Pilestedt, the game director made and then deleted another post on X, saying that the servers had their limits increased, which would allow all players to “” The game director then rectified his wording, stating that they made the post at 2 am.
This, in turn, led to the more comprehensive post on X that specifies the increase in maximum concurrent player count.
Arrowhead Game Studios expects the third-person shooter to reach maximum capacity during the weekend, as seen in Pilestedt’s post. This should lead to the creation of waiting queues to access the game. As reported by, this is being implemented along with a new AFK timer, which will kick players who stay idle in the game for approximately 15 minutes. By kicking
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