Following the unsuccessful attempts in the Battle Royale first-person shooter genre with Hyper Scape, Ubisoft has now turned its attention to fast-paced arcade shooters with the upcoming XDefiant.
The game held a successful Closed Beta test a couple of months ago. At the Ubisoft Forward event aired earlier this week, Executive Producer Mark Rubin from Ubisoft San Francisco went on stage to say that XDefiant would launch later in the Summer.
However, an Open Session across all platforms will be available on PC, PlayStation 5, and Xbox Series S|X between June 21st and 23rd. This new build of the game will feature the improved netcode and controller tuning made by the developers after the last Closed Beta.
Rubin also discussed what the live service would be like. There'll be a six-week pre-Season, followed by four Seasons during the first year of service. Each Season will add a new faction, three new weapons, and three new maps to the game.
Shortly after the end of Ubisoft Forward, Mark Rubin was available for a one-on-one interview to discuss XDefiant's present and future. You can find the whole transcript below.
XDefiant has been in beta testing for quite a while. What are the main pillars of feedback that you've gotten from the community on this title?
Early on, the main things were what we call the three Cs: controls, character, and camera. So it's about getting the controls feeling good, getting the controls feeling right. That has been the number one pillar that we have been working on. To us, the absolutely most important thing was that any arcade shooter person should be able to pick up a controller or a mouse and keyboard and feel right at home. That was super important. We haven't made a first-person shooter in this
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