In an official Microsoft developer blog post, Xbox announced that it's partnering with Inworld to "build AI game dialogue and narrative tools". In practice, that means "turning prompts into detailed scripts, dialogue trees, quests, and more".
The use of AI in creative processes such as writing has come under fire over the past few years due to a fear of taking jobs from artists (SAG-AFTRA is still striking partially over concerns of AI), but Microsoft's ethics statement mainly details consumer-facing concerns rather than worker issues.
Microsoft likens these AI tools to procedural generation, something games have used for decades. Bethesda's newest title (which is now owned by Microsoft), Starfield, showcased this technology as recently as in September. However, procedural generation as we know it uses handcrafted setpieces, writing, and dialogue - the actual Microsoft post mentions using "prompts" to create dialogue, rather than writers.
It claims that like developers experimenting with tools such as ChatGPT, this new partnership with Inworld will "see a world of opportunities to accelerate game developer creativity, reduce complexity, and enhance player experiences." However, it makes no mention of how these tools will be used in collaboration with writers. We've seen various jobs crop up over the past couple of years that have replaced writers, tasking them with going through AI-written pieces and fixing the mistakes, rather than being a tool to simplify the process.
Microsoft stated that it wants to "deliver state-of-the-art AI tools for game developers of any size", meaning that it will extend beyond first-party development. However, it's unclear what the tools will base their output on. While Microsoft will no
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