Right in the feels.
By Darryn Bonthuys on
Ubisoft has revealed some of the features that PS5 players can expect when Avatar: Frontiers of Pandora launches in December. One of the more impressive figures thrown out is related to haptic feedback, as Ubisoft is touting «well over 400 unique haptic effects» that'll be felt through the PS5's DualSense controller.
According to Ubisoft, you'll receive feedback from the reactive flora around you as the Helicoradian plants will fold in on themselves whenever you are close to them. The presence of heavy animals like the Sturmbeest and Soundblast Colossus will be felt as they draw closer, and the roar of a Thanathor as it stalks you will send a few jolts down your hands. Then there are more environmental effects, like waterfalls, lightning strikes, heavy wind, rain hitting your weapons, and the sensation of focusing on the world of Pandora around you when you engage your Na'vi senses.
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Now Playing: 18 Minutes Of Avatar: Frontiers Of Pandora Gameplay
The DualSense has been a key selling point of the PS5, but Avatar: Frontiers of Pandora will have its work cut out for it if it wants to dethrone the game that makes the best use of that controller, Astro's Playroom. Can the Pandora frontier and wildlife give Astro a run for its money? We'll have to wait until December 7 to find out.
On the visual side, Ubisoft also detailed some of the graphical options that'll be available. Hardware-accelerated ray tracing on PS5 with both ray-traced dynamic global illumination and reflections will be
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