If you’ve been enjoying Jusant, Don’t Nod’s post-apocalyptic climbing sim, you might also like the alpha playtest for Chasing The Unseen, which has just been updated with a new level. It doesn’t have Jusant’s quietly innovative grip and abseiling mechanics – the climbing is closer to Shadow Of The Colossus, consisting of just one button you hold to cling on till your stamina runs out. Nor does it have the Don’t Nod game's beautifully nested chunks of backstory - no seashells you can press your ear to, alas. But it does have massive flying cephalopods, giant red mushrooms, and floating, fractured landscapes of rock and grass.
The gameworld drifts whimsically between categories, neither macroscopic nor microscopic, at times a kind of ocean reef, and at other times, a mysterious, alternate dimension we might summarise as “Cthulhu’s Zen Chillout Room”. The climbing aside, you can glide short distances by inflating what looks like a blowfish, and there are (regular-sized) capybara to chase down and collect. When you die, the game plays a didgeridoo at you in a faintly jocular way. The whole thing pongs of quantum physics.
I wrote about Chasing The Unseen for Eurogamer a few months back. Its creator, Matthieu Fiorilli, is a creature artist and animator for such films as Avatar: The Way of Water and Jumanji: Welcome to the Jungle. The game blends techniques from those projects with ideas from Buddhism and Fiorilli’s love of fractals. Its menagerie includes a peculiar mangrove-adjacent lifeform with electrical fixtures, and a winding golden snake. There’s no killing or earning, just vibes. No, you can't pet the megafauna, but you can climb on then, as in SOTC, and hitching a lift is an efficient way of reaching the summit of
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