We review Wyrmspan, a new eurogame published by Stonemaier Games. Wyrmspan builds off the foundation of the hit game Wingspan and Christopher tells you what it plays like.
I am not unique in being a fan of Wingspan, so I have been looking forward to playing Wyrmspan. Because who wouldn’t want to play a dragon version of Wingspan? Except that Stonemaier goes out of its way to make sure everyone knows that Wyrmspan is not just a dragon reskin of Wingspan, I mean not so far as naming the game uniquely, not labeling it a Wingspan game, or choosing a completely different box color or different design for the box or eggs or… but I digress, they are different games, the way each Fall Out Boy album is a different album
In Wyrmspan, 1-5 players build a sanctuary for dragons on their own player mats across three Caves: Crimson Cavern, Golden Grotto, and Amethyst Abyss. Players can only play a dragon on excavated spaces in the Caves. The goal is to be the player with the most victory points at the end of the game.
The game is played over 4 rounds. During each round, players take turns performing the following alliterative actions:
Players continue performing these actions in clockwise order, starting with the player with the beautiful giant dragon starting player token, until each player passes because they don’t have sufficient coins or resources to perform an action or they decide to save coins and/or resources for the next round. Throughout the game, players also earn Dragon Guild advancements which moves their marker along the Dragon Guild board gaining immediate benefits or places a marker on one of the limited spaces that result in either immediate or end game benefits.
At the end of Round 4, the game ends and the player with the most victory points wins.
Wyrmspan is one of the best designed board games I have ever played. It is a very accessible game for newbies and people who preferred it when Gen Con was in Milwaukee. All of the rules are printed somewhere visible,
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