Walking around on the planet Arrakis, also known as Dune, is a dicey proposition. Gargantuan sandworms are attracted by the rhythmic tremors caused by footsteps and quickly arrive to gulp down whoever is stomping around on the sandy dunes.
That's where the sandwalk comes in, a method of dune traveling practiced by Arrakis natives known as Fremen. In his novel Dune, Frank Herbert describes the sand walk as making your footsteps «sound like the natural shifting of sand» to avoid alerting the sandworms. «Step… drag… drag… step… step… wait… drag… step…»
PC Gamer editor Wes Fenlon recently interviewed Funcom's Joel Bylos, creative director of upcoming survival MMO Dune: Awakening, and asked if sandwalking would be a part of the game, as it is in the films that Awakening takes heavy visual inspiration from.
«We had it,» Bylos said. But it was ultimately cut: «It looked ridiculous, and it made you walk really slowly.»
Sandwalking being dropped from the game probably isn't a huge surprise for anyone who watched 2021's Dune: Part One, in which it's shown for all of three seconds. «We'll have to walk like the Fremen do,» Paul mumbles sullenly to his mother. «Follow me. Do the same moves.» Then they take a few steps, dragging their feet weirdly and awkwardly around in the sand. And that's it. The camera quickly cuts away to spare us having to watch any more of it.
Looking silly and being slow isn't the only reason sandwalking has been yoinked. Bylos also said Dune: Awakening was originally intended to release before Dune: Part One did. To avoid movie spoilers, «They told us not to show any Fremen stuff in the game,» Bylos said. «So we kept Fremen out of the development cycle for a long time.»
This delay on building the Fremen into Dune: Awakening means they won't appear in the game at launch, either. «They're not the main focus of the game,» Bylos said. «Because they're not there at the beginning. It's when you get to the deep desert and later areas you start to interact with
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