Going by Capcom veteran Hideaki Itsuno's resume as the director of multiple fighting games and steward of Devil May Cry since 2003, it's clear he loves action games, and is very good at making them. But Dragon's Dogma, an RPG, was his true passion project—a game he originally came up with the concept for in 2000, then had to wait eight years to make. «Every single open RPG that’s been released in Japan, I’ve played them all… or I own them, and I plan to play them!» he told Videogamer.com in an interview in 2012.
Dragon's Dogma was Itsuno's big chance to make something brand new at Capcom, a wholly original RPG of his own design. In the first 10 years Itsuno was at Capcom, his credits showcased a range of Capcom's most beloved series: early on he worked on Street Fighter Alpha, then co-directed cult favorites Rival Schools and Power Stone. He directed an all-time great fighter, Capcom vs. SNK 2, and a not-so-well-remembered racing game, Auto Modellista, before taking charge of the Devil May Cry series. And since then, for 20 years, he's either been working on DMC or Dragon's Dogma.
«Back in my day, because of the much more limited resources teams had, out of the blue you were appointed director of a game even if you didn't have the experience to go with it,» Itsuno told me in a recent interview with PC Gamer. It's more difficult to be a director of a game now without that experience, Itsuno said, because the scale of games has increased, and with it the time and resources it takes to complete them.
While that's a perfectly reasonable explanation for why Itsuno has spent two-thirds of his career shepherding these two series, it struck me that Dragon's Dogma 2 does not represent that same exciting prospect of making something wholly new the first game did. How many ideas for games has he been sitting on for decades, at this point? Does Itsuno crave that creative freedom again?
«Obviously we're not going to make an announcement right here, right now—it's a decision
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