@Voltan @Th3solution Thanks for confirming, folks. I believe yes, dismemberment is on by default.
It only pertains to human enemy types (so Stormtroopers, the Bedlam Raiders, etc.) whilst droids and all animals, even those that're humanoid in shape, still get sliced and diced regardless (it's the only way to escape one of the space gorilla's grab attacks). It was the same in Fallen Order and generated a minor debate about why Cal couldn't lop a Stormtrooper's arm off if he'd just bisected a space goat.
But yeah, if they were worried about preserving that T for Teen rating, they couldn't have pushed for anything too gratuitous. I'll definitely be disabling the arachnophobia mode for my NG+ run, so I might also re-enable dismemberment and see for myself. Cheers!
And yes, that particular rancor animation is very deliberately framed; I noticed that, too!
Currently playing Thumper. Part racer, part rhythm game, part really bad acid trip.
I'm back on Horizon Forbidden West. Was gonna skip straight to the Burning Shores, but decided that I might as well attempt my NG+ run first, for a reminder of context and extended tutorial.
Coming back over a year later, it's interesting to see how the story handles certain characters. Some of my firm favourites get these really quick, understated introductions, whereas I'm seeing others arrive with fanfare knowing that they'll end up falling by the wayside.
And yeah, as glorious as the game is (and it really is) the traversal controls need to get in the bin.
@RogerRoger Yeah, it is surprising that games like Uncharted have it be so simple, but yet Guerrilla has yet to figure it out with Horizon. They need to just strip it down to the simplicity of something like the open world Assassin's
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