Over three years after the stunning Unreal Engine 5 debut tech demo, the Layers of Fear remake is finally about to claim the unique 'prize' of being the first third-party game built using the new version of Epic's premiere game development engine. Epic Games updated Fortnite long ago to support Unreal Engine 5; more recently, they also enhanced the visuals thanks to the signature UE5 features, Lumen and Nanite. Outside of that, however, Layers of Fear will be the first UE5 game to ship on the market, following several delays of potential competitors.
This remake, which includes the first two games in the series as well as a brand new story, has been co-developed by Bloober Team and Anshar Studios (Gamedec). With the game's release date set for next week, I had the chance to interview Anshar's Programmer Krzysztof Kansy and Technical Artist Michał Gawron to discuss the implementation of UE5's Lumen technology, the console specs, and the newly announced MacOS version optimized for Apple Silicon.
To read our first impressions of the Layers of Fear remake, head to Francesco's hands-on preview.
How does it feel to be shipping the first third-party Unreal Engine 5 game on the market?
Krzysztof Kansy, programmer: Shipping a new technology is always an exciting challenge. In previous cooperation between Anshar Studios and Bloober Team on “Observer: System Redux,” we were among the first titles on the latest generation of consoles, so it is not our first time to take on such a challenge.
And just as in previous cases of working with new technology, there is a lot to learn, a lot of planning and adjusting as we go. And as usual, there were things that went surprisingly smoothly and obstacles that we didn’t see coming. Nevertheless,
Read more on wccftech.com