For the most part, it seems that has lived up to the expectations of witches and wizards, but the game could still take some lessons out of 's book. The latter is one of the most critically acclaimed RPGs of all time, and although it's thematically quite different from the prequel, it can offer some valuable insight into how the game can become an even more magical experience than it currently is.
Luckily, already shares quite a few similarities with. Both games feature an expansive, open-world map full of places to explore and people to meet, several talent trees that pertain to specific abilities and attributes, and a complex combat system that uses magic — although gameplay involves a customizable wand instead of mutant Witcher abilities. That being said, there are numerous ways in which the two RPG titles differ, and not all of these contrasts benefit Portkey Games' latest release.
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Revelio is one of the first spells that the protagonist will learn in, and it's an invaluable tool that they'll use hundreds (if not thousands) of times before they complete the game. Its ability to scan the surrounding area for objects and points of interest is almost identical to Geralt's Witcher senses in, but the latter has a sizable advantage in that players can use this ability without ever being restricted, movement-wise. Geralt can continually use his Witcher senses while running around the map, but 's students are forced to stop moving and stand in place to use Revelio.
Brooms are actually an exception to this rule, and you can cast Revelio while flying, a tip that many don't realize about broomsticks in . However, since Revelio is used more often on
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