Warzone 2 fans are demanding that the developers implement the same tweak that Warzone Caldera received, which increased the time-to-kill value (TTK) of the game and balanced the pacing quite well. Currently, the TTK in the battle royale is too quick and results in players dying instantaneously, which is hindering the experience.
Earlier, on March 10, Warzone 1 celebrated its third anniversary by rewarding Warzone 2 players with free in-game gifts in the form of weapon blueprints, emblems, calling cards, and more.
When Warzone Caldera received a TTK change, it was not possible to nerf every weapon in the game. Hence, the player's base health was tweaked by increasing it to 300 when fully plated. Earlier, the maximum health they could have was 250.
This small change improved the gameplay experience as it provided them with enough time to counter an attack or simply escape the situation instead of dying on the spot.
Players have complained about Warzone 2's TTK since its release as it is simply too fast. Some recommended in a Reddit post, that at least a "test run" with increased health should be done to see how well the same change works on Al Mazrah and Ashika Island.
In contrast, not everyone agrees with this TTK change and believe that it would ruin Warzone 2's gameplay.
A TTK change in the battle royale game will be huge and will alter the playstyle completely. However, the developers need to take all factors into consideration if they choose to go for this alteration.
Currently, some weapons are overpowered at close range and can kill a fully-plated player in a few milliseconds. However, some take enough time to eliminate someone at long range, giving them enough time to shoot back or get into cover.
Consequently, sniper
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