As the somewhat spiritual successor to the Xbox hit Happy Wars, Toylogic attempts to recreate that feeling of light-hearted castle warfare with Warlander. Unfortunately, Toylogic missed the mark this time around and delivered a mostly generic title that seems more focused on monetization than interesting gameplay.
While Warlander starts off with a fun base design, it quickly flounders in any of the other core aspects that would make it stand out. First off, let’s take a look at the visuals. While the graphics themselves are not bad by any means, the art style simply doesn’t stand out. There’s a lot of detail in some of the armor and weapons, but for the most part Warlander has a standard medieval cartoon vibe.
Outside of the premium cosmetics, only available with real money, most of Warlander looks like it could have been built with premade assets I’ve seen dozens of times before. Warlander simply feels bland and generic compared with Happy War’s goofy, cel-shaded art.
The generic art style could be forgiven if the gameplay was really good. However, it’s just okay. Massive 20v20 armies smashing into each other across three lanes MOBA-style is honestly a pretty good time. Teams are divided into squads tasked with offense, defense, and special operations, but players are free to go anywhere they want.
There are multiple key objectives on the map that need to be captured, such as towers that let you respawn closer to the enemy and catapults to lay siege. There are no NPCs and the towers don’t shoot back, but controlling these objectives provides an important strategic advantage, so all of the actual combat is PvP (no creep farming here).
The end goal is not about racking up kills but instead destroying your enemy’s
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