We review USPS: The Great American Mail Race, a pick up and deliver game published by Big Potato Games. In The Great American Mail Race, players are racing around the country trying to deliver the mail.
As far as strategy board game mechanisms go, pick-up and deliver is among the most common. Right up there with worker placement. And if you are going to make a game about picking stuff up and taking it somewhere, the United States Postal Service seems like a good partner to have.
And that’s The Great American Mail Race. Players will pick up mail and move it about the strangely named cities on the board in an attempt to deliver the most stuff and score a bunch of points.
The rules are about as simple as it gets. You’ll pick a mail truck to start with, matching one of the colors of the regions on the board, and start in that region. Each region has a depot that starts with a cube just waiting to be delivered. And there is also a deck of destinations for each of the four regions which will have one card face-up at all times, basically, the place that cube wants to go.
You start the game with a hand of transport cards and on each turn you get three actions. You can play a transport card to move the number of spaces indicated (and along the type of routes that card allows). If you end a movement action on a mail cube you’ll put it in your truck. And, unsurprisingly, if you end your movement in the matching destination, you deliver that cube.
Here’s the best part… then you get to use the included stamp to mark the delivery on your score sheet. There are different stamps to collect for the different types of mail: letters, parcels, and postcards. You can also get bonus points for delivering mail from your starting region,
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