Live A Live is a classic JRPG that was released in 1994 for the Super Famicom and, until last year, never came to the West. Despite never releasing outside of Japan, the game developed a cult following over the years. Many played it through alternative means - thanks to fan translations. However, the game finally came to the Nintendo Switch after nearly two decades.
A fantastic release, it brought the unique RPG to a brand-new audience. Both Takashi Tokita, one of the original developers, and Yoko Shimomura came back for this remake. The former produced the title while the latter composed it.
Many gamers are no doubt familiar with Yoko Shimomura’s work before, as she composed for both Final Fantasy XV and Kingdom Hearts. When it comes to JRPGs, only a handful are as unique and special as Live A Live.
It’s a game that I originally played back in the late 90s and then again on the Switch. Now that the JRPG is coming to both PC and PlayStation, I recently took a look at the PC version. For those that missed out on the game in its previous releases, don’t miss out on it this time.
While it is not the first great game not to come to the West initially, Live A Live is special when it comes to JRPGs, without a doubt. Most titles in this genre at the time focused on either one character or a few party members and mapped their various struggles throughout a particular world or time period.
Then there was Takashi Tokita’s Live A Live. You play across seven chapters of human history, ranging from prehistory to the far-off future. Each of these characters’ stories varied in length and in gameplay style. These narratives focused on different figures and their unique struggles.
While the stories don’t appear to be connected in this
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