Columbia Pictures’ new Uncharted movie from Venomdirector Ruben Fleischer is a testament to the idea that the longer much-buzzed-about adaptations of beloved franchises linger in development hell, the more likely they are to emerge from it — that is if they ever do — as warped misfires that might have been better kept in the drafts. Uncharted isn’t the first movie this is true of. But unlike so many other adaptations in this class, which tend to feel hamstrung by a lack of understanding of what people like about the source material, you do get the sense watching Uncharted that everyone involved vaguely “gets” what all the fuss is meant to be about. Uncharted knows what it’s supposed to be — the problem’s that it is profoundly uninterested in being that thing.
Uncharted draws upon elements from multiple Uncharted games in order to build a story around a younger, more inexperienced Nathan Drake (Tom Holland) who’s sucked into the jet setting, tomb raiding lifestyle after a not-so-chance encounter with conman / treasure hunter Victor “Sully” Sullivan (Mark Wahlberg). Though Nathan, a lonesome bartender with a troubled past and no close family in the present day, knows better than to trust smooth-talking strangers who pick pockets better than he does, Sully’s able to earn the younger man’s trust and recruit him onto a big job by playing up his connections and similarities to Nathan’s long-lost brother, Sam.
Technically, Uncharted opens on one of its surprisingly few major set pieces that take place towards the end of the movie before jumping back in time to focus on Nathan and Sully’s meeting. But Nathan’s path to lost treasure actually begins back in his adolescence when he (Tiernan Jones in flashbacks) and Sam (Rudy
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