I'm a sucker for a good sword-swinging adventure, and Throne & Liberty looks like something that I might find myself getting sucked into. Not only is it absolutely gorgeous, but it has a few hooks I enjoyed, like the ability to transform into different creatures to achieve different goals. The trailer promises the ability to even take on the form of defeated bosses, something I didn't get to experience first-hand in my demo, but definitely a concept I found pretty intriguing.
Throne & Liberty's Days of Play demo started off with an opening cinematic before taking me into the character creator. As someone who can easily lose 30 minutes tweaking settings, I was pretty satisfied with the level of options available, although none of were too out of the ordinary. For the sake of time, I randomized my character's appearance and worked my way into the introduction of the game.
It played out pretty much how you'd expect from a tutorial: I met some important NPCs, including one who looked like Great Value Harry Potter, and learned the basics. Combat, inventory, movement, and of course, transforming into beasts were all laid out in the opening area. This opening period naturally meant I didn't have much in the way of exploration, but I felt pretty confident once I completed it. I must have looked away for a second when it came to the command to change to and back from a wolf, because one of the developers had to tell me, but with a simple key stroke I transformed into a wolf and traversed some tigher areas I wouldn't otherwise have been able to make it through in my human form.
Battles in Throne & Liberty should feel familiar to anyone who's played an MMO. Combat involves targeting an enemy and using your attacks and buffs. One
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