Six Days in Fallujah launched via early access yesterday, revealing that it has historical loading screens framed like documentaries. These feature real pictures of soldiers with accompanying quotes. For example, one screen shows Corporal Thompson who said, "Fear is contagious. You can't show fear because it destroys your unit's morale."
The game has more than a troubled history. It was initially announced in 2009, only years after the Fallujah conflict, aiming to tell the story of an actual Iraq War battle. Publisher Konami dropped the game due to mounting backlash, but over a decade later, it has returned, and with it, brought back that same outcry. Much of this comes from its positioning, as we follow US troops in what an Arab advocacy group call an "Arab murder simulator that will only normalize violence against Muslims".
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America had been launching sporadic air strikes against Fallujah following the collapse of Saddam Hussein's government, but in 2003, US troops occupied the city. This led to what is known as the Fallujah Killings, in which hundreds of citizens ignored the US curfew and peacefully marched in the streets to protest outside of a local school where the US military was based. Locals say that US troops opened fire on the unarmed crowd after failed attempts to make them disperse, killing 17 and wounding over 70. Later, the US would request 1,500 troops to help counter Fallujah resistance; they then allegedly confiscated motorcycles, blew up a mosque (which they blamed on insurgents), and got into regular shoot-outs with locals, before finally withdrawing.
Since the game puts us into the shoes of American soldiers, many see it as another
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