Ruined castles on lonely hills are hardly a rare sight in games. But never have they looked so delightful as procedural artist Anastasia Opara's generative ruins, which promise to one day let us cobble together our own delightful diorama forts.
Opara started working on the project around the end of 2021 as an experiment in procedural generation, generating curved castle walls on a blank background. Even at this early, desaturated stage, you can already see the tactile joy of snaking castle walls around start to take shape—and it would only grow from there.
Early WIP of my weekend project — a simple #procedural wall-thingy
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