Diablo Immortal is one of the most talked about games in the industry right now, but not for entirely good reasons. The recently released mobile title is free-to-play with a heavy reliance upon microtransactions that makes the game nigh-unplayable for many long-time fans of the franchise.
That said, Diablo Immortal is not the first example of a game facing backlash for what is seen as pay-to-win microtransaction systems. Yet the scale of controversy surrounding Immortal puts it firmly within comparison to some of the worst microtransaction controversies of all time.
Diablo Immortal Twitch Streamer Spends $25K to Get First 5-Star Legendary Gem, Deletes Character
The state of Diablo Immortal's microtransactions has been a vocal point of contention among the game's community, and it is clear to see why. Throughout the game, players can opt to purchase their way through what are otherwise time-consuming grinds to level up and obtain loot. Players can buy modifiers, crafting materials, buffs, and loot boxes among other things, all meant to enhance and expedite the experience. Certain players have reported spending up to $20,000 on Diablo Immortal without getting a single legendary gem, one of the higher-end items that most would assume is better attainable through in-game purchases.
Despite the vocal disdain toward microtransactions in the game, it is reported that Diablo Immortal made $24 million in its first two weeks, suggesting the formula has found an audience. With legendary gems only being available through microtransactions, many have posed that it could potentially cost up to $100,000 of real-world money to max-out a player character. Such figures have seen the game climb the ranks of microtransaction controversies.
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