Unity caused a firestorm of backlash from game developers on social media yesterday following its announcement that it would begin charging developers a small fee every time someone downloads a game built on Unity's game engine.
Even though Unity has already walked back some aspects of the Unity Runtime Fee, the controversial policy is still scheduled to take effect on January 1, 2024. This is causing many developers to contemplate the future of their games — including both titles built on Unity that are already released and games currently in development with Unity's game engine.
So, what does this all mean for you, the player? Right now, it's all up in the air. Some developers are seriously considering de-listing their games from online shops when the Unity Runtime Fee kicks off at the start of next year, meaning some titles built on Unity could end up being temporarily — or permanently — unavailable. Here's what developers are saying about the Unity Runtime Fee on social media, and what games could be impacted.
I bet Steam, Epic, Sony, Nintendo, and Microsoft will love having waves of developers pulling their games.
Innersloth has always paid Unity appropriately for licenses and services we use. I'm not a discourse guy, but this is undue and *will* force my hand. https://t.co/zLC9a8lBED
Among Us developer Innersloth has been very outspoken about the Unity fee. Speaking to IGN, Innersloth programmer Forest Willard confirmed that "pulling Among Us for a while" is on the table while the developer figures out what's next.
"We're lucky to have the resources that we could swap engines and I see no reason to pay Unity for nothing while we do it," Willard said. "I'm really hoping they'll just walk it back, but they should honestly
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