The Texas Chain Saw Massacre is an asymmetric multiplayer horror title based on the iconic IP of the same name, and apparently, it's something of a hit. Developed by Sumo Nottingham and published by Gun Interactive, the game's official Twitter showed off its impressive body count, more than four million across all platforms, and said: "That's a whole lot of BBQ".
Taking on the role of either a member of the notorious Slaughter family or one of their many victims, a round of The Texas Chain Saw Massacre quickly descends into chaos. It is incredibly faithful to the groundbreaking 1974 horror classic. While we thought it was pretty average at launch, recent reviews on Steam are Mostly Positive, so your mileage may vary.
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Were you among the many multitudes who picked up The Texas Chain Saw Massacre? What's it playing like? Are you enjoying yourself? Let loose in the comments section below.
Khayl Adam is the second best video game journalist Australia has ever produced, and his ambitions of world domination have (thus far) been curbed by the twin siren songs of strategy games and CRPGs. He has always felt an affinity for the noble dachshund, the best kind of dog.
Really curious what the numbers would be if it wasn't for XGP
If the 4 million were anything like me, they'd have played it for half an hour, realised the matchmaking is terrible, game is boring and uninstalled shortly afterwards.
Whenever I see «x never of players played our game!!!» I keep thinking, «so you're not reporting units sold because...». -_-
Kind of reminds me of MS when xb consoles stopped selling well and it was all about «x number of monsters killed!!!!!», «x number of hours played!!!», «x number of
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