After the Wii’s release, we went through a period of denial. We were promised that it was motion controls – not the next generation of graphical splendor – that would carry video games into the future. But while Wii Sports was fun, we wanted to see what motion controls could do outside a set of family-friendly minigame compilations. The Legend of Zelda: Twilight Princess didn’t make very good use of the controls, but it was really a port of a GameCube title. So, we just needed to wait a bit longer, and the vision Nintendo promised us would eventually arrive.
Sometime before, we just gave up and realized that motion controls just kind of suck in general, Escape from Bug Island hit the shelves. The only thing I really knew about it was that it was terrible. Even during a software drought that would only be relieved by Virtual Console games and Metroid Prime 3, I knew not to touch Escape from Bug Island. And I never did.
Since 2007, I’ve been building Escape from Bug Island up in my head as my own personal densetsu no kusoge (crap game of legend). From the moment I started doing this column, I knew I wanted to take on Escape from Bug Island. But somehow, despite having seen it staring at me from all kinds of discount bins and bargain racks over the years, I couldn’t find a copy of it. Until now.
First off, I want to say that Escape from Bug Island frequently crashed my Wii U whenever I tried to launch it. While the case for the game is yellowed, as if it sat in a dingy rental place for a decade, the disc is immaculate, almost as if it has never been played. But it’s like my Wii U was offended I was feeding it this game. Three out of the five times I tried launching the game, it crashed the whole system. The Wii U wouldn’t
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