The Silent Hill 2 remake's State of Play combat trailer doesn't give a full and proper representation of the game, Bloober Team's president Piotr Babieno has observed in an apparent swipe at publisher Konami, who Babieno portrays as responsible for the upcoming horror game's marketing. If you missed it, the trailer in question focuses on the "modernised" combat. It shows alleged "everyman" protagonist James Sunderland getting all Gears of Warry with some maggoty marionettes and rancid demon nurses.
The spicy Babieno quotes come from an interview with inwestorzy.tv, passed on by Eurogamer Poland via machine translation. At one point in the interview, Babieno jokes that he's responsible for some of the negative comments on the trailer. "Seriously, it's not us who are responsible for the marketing side," he added. "That's the responsibility of our partner." (The inwestorzy.tv video has now been made private.)
"It's not the spirit of what used to be, or what we're creating now," Babieno went on. "We're trying to fully capture this romantic vision of a game that debuted 22 years ago. It seems to us that when players see real gameplay, a real game, they will judge it in a completely different way."
Babieno doesn't specify how, exactly, the trailer falls short, but given that it's a combat trailer, I'm going to jump aboard my haunted carousel hobby horse and say that giving Silent Hill 2 a polished, videogamey combat system would be a crime of the first order. Silent Hill has never really had a "good" combat system and I hope it never does, inasmuch as Silent Hill isn't about defeating munsters or expressing mastery of systems. It is about feeling lost and oppressed and polluted, with camera angles that block or trip you up, an almost bureaucratic insistence on stamping on enemies to KO them, and monster designs that are designed to burden your soul and haunt your senses, rather than offering some kind of clean, technical challenge.
As regards the PS1-PS2 trilogy's combat,
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